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Thread Statistics | Show CCP posts - 32 post(s) |
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CCP Vertex
C C P C C P Alliance
194
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Posted - 2013.10.07 13:50:00 -
[1] - Quote
This threads purpose is to be a central location for players to provide feedback on the graphic changes that affect all visuals for the Rubicon expansion.
The list of features the teams would like feedback on can be found here CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
194
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Posted - 2013.10.07 14:50:00 -
[2] - Quote
Maximus Andendare wrote:Will "death scene, corpses, incoming stargate jumps" be on SiSi with this build? I don't recall changes for these being announced.
Yes, the death scene will now have an exploded version of your pod and a corpse variation based on your gender/race/bloodline.
The jump gates will have a incoming jump effect played to make it easier to see people entering the system. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
194
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Posted - 2013.10.07 16:23:00 -
[3] - Quote
SkyMeetFire wrote:Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating.
This is a known issue/bug that is being worked on. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
194
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Posted - 2013.10.07 23:31:00 -
[4] - Quote
Lazei wrote:Light and Heavy Interdictor bubbles look too similar. Currently on Tranquility, at least with my graphics settings, its very easy to see which bubble is up from the effect which is really useful. The new effect only has a small reddish glow in the HIC bubble that makes it different from light dictor bubble and that will be covered by brackets and other effects anyway. Would be nice to see which bubble is up from space rather than having to go through overview to look for Inderdiction probes..
Thanks for the feedback Lazei, we will look at this a bit closer. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
194
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Posted - 2013.10.07 23:35:00 -
[5] - Quote
Ting Mei wrote:Personnaly, the game crash every 5 mn, with a complete white screen. If i have 2 clients launched, the 2 crash at the same second.
Ting Mei, have you submitted a bug report yet? CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
194
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Posted - 2013.10.07 23:37:00 -
[6] - Quote
Skanie wrote:Love the new Golem, include the cockpit
Just got a problem with launchers, how can a cruise missile pass throught the wing ? O_o The Bastion Mode is quite soft, I expected a whole more for this.
Good work for the warp / command ship etc etc :)
We'll look into the launcher locator placement Skanie, thanks for the feedback. :) CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
202
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Posted - 2013.10.09 17:30:00 -
[7] - Quote
Alvatore DiMarco wrote:Next time a dev comes through the thread:
I filed a bug report already regarding model discrepancies between the Proteus you see in the hangar and the Proteus you see in space, only to discover after submitting it that it's not just the Proteus - ALL T3 ships revert to the model used in their icon when in space.
Should I file another bug report clarifying the matter?
Thanks Alvatore but we have just fixed this internally for all 4 racial variations. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
202
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Posted - 2013.10.09 18:45:00 -
[8] - Quote
DeltaAgent26a wrote:I have just tried launching the game in DX 11 and I get a black screen. The place holders, buttons, drop-down-menu placeholders do exist as noticed when mousing over them, however the entire screen is black/blank... I had to close the game window from the taskbar and re-launch in dx 9 in order to get the game window to be visible. (this was on the tq server.)
I did try launching the game from the Sisi server, and I was able to see everything (as far as I could tell) but I am not sure which dx version was being used.
I have a GTX 660 Ti (2gb) and a GTX 460 running a total of 4 monitors. I tried launching the game on my main screen which is controlled by the GTX 660 TI, but the DX 11 version didn't work.
You wont be able to use the Singularity client which is DX11 capable on Tranquility and in fact you should never do this as it will only cause issues.
If you were on Singularity and everything loaded then DX11 worked for you.
Can you clarfify how you were forcing dx9 mode? CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
203
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Posted - 2013.10.09 21:56:00 -
[9] - Quote
ADMIRAL RJ wrote:I noticed an issue with my Ship Maintenance Array at a POS, where the structure itself was not showing up, but all the lighting effects were still in place. A relog fixed the issue, at least for now. Not sure if it is due to the dx11 engine or just a texture caching issue. Thought it was worth mentioning.
Also, what may already be known, the "picture" on the Golem still shows the old raven-type hull, rather than the new type hull that you can see by clicking the picture and opening the actual preview window.
Thanks Admiral, we're aware of this issue and it should be fixed in internal builds.
By 'picture' of the Golem I assume you mean the icon image used in the show info window, this is a cached image so if you clear your cache the new version should be generated. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
203
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Posted - 2013.10.10 23:01:00 -
[10] - Quote
Sointu Luonnotar wrote:Since someone else mentioned this I tried the Captain's Quarters and it looks odd, and more resource consuming than what's on TQ right now. In TQ my GPU temps stay at around under 73C but now in SiSi they rose up to 78 before the client crashed, judging by the sound the GPU fans were making it would've probably risen higher.
Also there seems to be no anti-aliasing working in the CQ, everything looked like they had super rough edges, though not sure what was the cause of that.
Have a PNY GTX 560 Ti 1GB card with fairly recent but not the most recent nvidia drivers.
Thanks Sointu, we are aware something isnt quite right with the CQ performance and are investigating further. We resolved a few resource leaks today that might be the culprit for this.
CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
203
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Posted - 2013.10.10 23:02:00 -
[11] - Quote
Lurks Amarr wrote:Issues I have noticed so far on the current SiSi build.
While testing a Phoenix in siege mode every time I was zoomed out the camera focus would zoom back in close to the ship, this also happened while I had the focus set on another object.
The focus would also change back to the default focus if I was zoomed in really close to the ship, made it had to show off some missile **** to a friend
The only other issue so far is the warp zoom issue but I saw that has been previously noted
I found yet another issue, Any roles that a pilot has on TQ has not been transferred correctly to SiSi, eg. POS Config Roles or Director Roles
There is a known bug on Singularity where by the camera will reset if anything is loaded on the grid, this should get resolved soon. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
203
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Posted - 2013.10.10 23:03:00 -
[12] - Quote
Flamespar wrote:When you activate the golden pod implant the pod in your CQ remains green.
I'm afraid this is by design, the CQ pod is a static object that wont update. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
203
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Posted - 2013.10.10 23:04:00 -
[13] - Quote
Gerald Mardiska wrote:i was on the test server a couple days ago an encoutnered a Moros for the first time... i was excited i mahsed alt prtsc and then went to paint and realised that it was an image of my desktop.... i mashed the button combo again with previous knowledge that i can make screenshots using this button combo before and still do on the main server....i pasted the image to paint again and the same thing happend in all seriousness CCP why cant i make screenshots anymore?
The inverted colours for screenshots will get fixed soon. :) CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
203
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Posted - 2013.10.10 23:04:00 -
[14] - Quote
Thanks for the detailed work Logix42, we have been looking into the performance drop for CQ and will continue to do so. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
206
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Posted - 2013.10.11 18:40:00 -
[15] - Quote
Utopa Kashuken wrote:Lenovo B570 Intel Celeron B800 1.50GHz Intel(R) HD Graphics 6GB RAM broken icons - http://i.imgur.com/1Zmvt6a.pngSo... Rubicon is the end eve play of my poor notebook ?
Utopa, I'd really like to look into the icon issue you have but I need your help.
Can you please clear your client cache, log into Singularity and see if you still have corrupted icons?
If you do then please file a in-game bug report, this will attach most of the logs we need to do further investigation. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
206
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Posted - 2013.10.12 00:34:00 -
[16] - Quote
Thanks for reporting the corruption issue, I or someone else will look at this on Monday.
Have a good weekend all! CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
214
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Posted - 2013.10.20 19:42:00 -
[17] - Quote
Detes cald wrote:Ochiniwa wrote:I am not sure if it has already been posted here, was too lazy to read through all the 12 pages of posts... I have the issue that when I start the client with DX11 the screen stays black. Obviously all works fine since I here the sound and when I click randomly on the screen it sounds as if all is working fine but the screen stays completely black but for the mouse pointed. I have tried in fixe windows, full screen and windowed modus but to no avail. i have the same problem after the game lauches blank screen nothing and my graphics card supports directx11 its amd radeon hd 5650m
Hi Detes,
If you go to your launcher settings / DirectX and switch to DX9 Singularity will start working for you again. This is a temporary issue while we repurposed Singularity for the upcoming release. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
216
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Posted - 2013.10.31 22:41:00 -
[18] - Quote
Arline Kley wrote:Hi Guys I've been doing some running around the stations (and geez, it is so hard to find an Amarrian station somewhere other than Amarrian space ;) ) via the captains quarters under DX11 - nothing changed between TQ and SiSi's FPS on DX9: Caldari and Amarrian stations CQ's both drag the FPS down to around the 30-35 mark, regardless of position within the CQ. This is added with an exceptionally high amount of FPS bouncing: 10-12 in the case of the Amarr stations, and 5-6 in the Caldari. Only the Minmatar station wasn't adversely affected - it only suffered a 5-6 FPS drop with a 2-3 frame difference. My only theory is the actual size of the CQ is causing the issue, since the Minmatar is a smaller size relative to the others. I've already posted a bug report (re: multiple via bug reporter being silly) about the Gallente stations doing the same, but I thought that you should know it is effecting other stations. http://i.imgur.com/WyGAq4a.png (specs of machine just incase)
Thanks Arline, we'll investigate this tomorrow. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP Vertex
C C P C C P Alliance
217
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Posted - 2013.11.11 15:45:00 -
[19] - Quote
This should be fixed now, thanks for the report. :) CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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